An interactive story about a machine designed to decode human relationships.
Using a single VR headset shared between two people, The Collider creates a journey through an elaborate physical and virtual environment.
Created for pairs, The Collider is a shared narrative experience that explores how we relate to one another — and how power moves between us.
Participants begin separately. One enters a virtual world inside the machine, while the other remains outside, interacting with and influencing that world in real time. Gradually, their journeys converge.
At its core, the machine seeks to uncover the invisible forces between people: the emotional, psychological, and relational dynamics that bind us together and pull us apart.
The experience unfolds across physical and virtual space, turning the act of moving in and out of VR into a live choreography. Watching and being watched, acting and being guided, the two participants negotiate control, vulnerability, and trust.
The journey concludes in a shared space, where both participants reflect on what has unfolded — and what it reveals about their connection.
When you meet another person, do you dominate, surrender, or create something new together?
Best immersive artwork, Sandbox Immersive, Qingdao, China
2019The Digital Dozen breakthroughs in immersive storytelling by Columbia University (Selected)
2019Best of VR, Venice International Film Festival
Amy Rose & May Abdalla
Clarice Hilton & Mike Golembewski
Synnove Fredericks
Barry Gene Murphy
Pete Bennett
Aaron Cupples & Brigitte Hart
Arts Council England, Digital Catapult, National Theatre Storytelling Studio, IDFA Doclab, Lesley Silvester & Ely Jacques Kahn III, Watershed’s Pervasive Media Studio UK, Digital Cultures Research Centre At UWE Bristol, and HP